Feelings and Life Skills — Level 1
Ten units, 100 supported lessons, and ten review checks. Parent-supported local review: read the words aloud while Luna narration is on hold. Learning progress is not saved.

- Happy — Connect happy with a named speaker's explicit self-report; do not infer the feeling from appearance.
- Sad — Connect sad with a named speaker's explicit self-report; do not infer the feeling from appearance.
- Angry — Connect angry with a named speaker's explicit self-report; do not infer the feeling from appearance.
- Worried — Connect worried with a named speaker's explicit self-report; do not infer the feeling from appearance.
- Excited — Connect excited with a named speaker's explicit self-report; do not infer the feeling from appearance.
- Calm — Connect calm with a named speaker's explicit self-report; do not infer the feeling from appearance.
- Happy and Excited — Connect happy and excited with a named speaker's explicit self-report; do not infer the feeling from appearance.
- Sad and Worried — Connect sad and worried with a named speaker's explicit self-report; do not infer the feeling from appearance.
- A Feeling Can Change — Attribute an explicitly stated current feeling to its speaker after a short before/now report.
- Our Feeling Words — Connect happy and sad and angry and worried and excited and calm with a named speaker's explicit self-report; do not infer the feeling from appearance.
- Words for Feelings — Show What You Know — A parent-read local review. Audio and saved learner progress are held.
- Someone Can Tell Us — Use the character's stated feeling as evidence.
- A Face Is One Clue — Recognize that an expression alone leaves a feeling uncertain.
- Ask Rather than Guess — Choose seeking the person's account when their feeling is unknown.
- Two People, Two Feelings — Recognize different stated feelings about the same event.
- A Smile Has More than One Meaning — Avoid assigning one emotion from a smile without context.
- Quiet Does Not Tell the Whole Story — Recognize that silence alone does not identify a feeling.
- Moving Bodies, Different Feelings — Avoid equating movement or stillness with a particular feeling.
- Feeling Two Things — Recognize two feelings a character explicitly reports together.
- It Is Okay to Be Unsure — Recognize uncertainty as a valid response when information is missing.
- Listen to Their Feeling — Distinguish self-report from an unsupported observer guess.
- My Feeling, Your Feeling — Show What You Know — A parent-read local review. Audio and saved learner progress are held.
- Feeling Tired — Connect a stated tired feeling with an offered chance to rest.
- Feeling Hungry — Recognize a character reporting hunger without judging appetite.
- Feeling Thirsty — Recognize a stated need for a drink.
- Too Loud for Me — Recognize the character's report that sound feels uncomfortable.
- Too Bright for Me — Recognize the character's stated wish for gentler light.
- Too Warm or Too Cool — Identify the comfort need the character explicitly names.
- My Body Wants to Move — Recognize a stated wish for an available movement break.
- My Body Wants a Quiet Pause — Recognize a stated wish for less activity or a quiet place.
- Something Feels Uncomfortable — Choose telling a trusted adult about an unclear discomfort without diagnosing it.
- Body Clues Are Personal — Recognize that people can describe different needs in the same setting.
- Noticing My Body — Show What You Know — A parent-read local review. Audio and saved learner progress are held.
- I Need Help — Identify assistance as the need a character names.
- I Need Space — Identify a stated need for more personal room.
- I Want Someone Nearby — Recognize a wish for a trusted person to stay close.
- I Need More Time — Identify a stated need to continue at the person's own pace.
- I Need a Break — Connect a clearly stated break request with an available pause.
- I Need to Understand — Recognize a request for a simpler explanation.
- I Need a Different Way — Identify a need for an alternative tool or participation method.
- A Feeling and a Need — Distinguish an emotion label from the concrete support the character asks for.
- The Need Can Change — Follow a character changing their stated support preference.
- Choose from the Stated Need — Select the offered support matching an explicit need, not an assumed feeling rule.
- Finding What I Need — Show What You Know — A parent-read local review. Audio and saved learner progress are held.
- A Trusted Person Can Help — Identify a familiar support person named in the scenario.
- Show Where Help Is Needed — Recognize pointing or a picture as a valid way to communicate a need.
- Words Are One Way — Recognize speech as one of several ways to ask for support.
- A Communication Tool Can Help — Recognize a modeled aid carrying the person's request.
- When the Message Is Missed — Choose another supported way to make a need known.
- Someone Can Stay with Me — Identify nearby trusted support when the character requests company.
- Help with a Hard Task — Choose assistance for a task the character says feels difficult.
- Help with a Big Feeling — Recognize that support can be requested without first stopping the feeling.
- Support Can Look Different — Recognize different explicitly requested forms of help as valid.
- Keep Looking for Support — Choose another named trusted adult when the first is unavailable.
- Getting Support — Show What You Know — A parent-read local review. Audio and saved learner progress are held.
- A Quieter Spot — Match a requested quiet pause to an offered quieter place.
- A Comfortable Seat — Choose an offered seat matching the character's stated comfort need.
- A Gentle Movement Break — Recognize an optional movement pause the character chooses.
- Hold Something Familiar — Match a requested familiar comfort item to its pictured option.
- Look at a Familiar Picture — Recognize an optional picture-viewing pause without promising an effect.
- A Slow Breath If I Want — Recognize optional comfortable breathing as one offered choice without breath-holding or required performance.
- Rest beside a Trusted Person — Match requested company during a pause to an offered support person.
- I Can Choose Another Pause — Recognize changing strategies when the first option is unwanted.
- A Pause Does Not Have to Change My Feeling — Recognize that feelings may remain after a pause without failure.
- My Pause Choice — Select an option matching the character's stated preference, not a universal calming rule.
- Choices for a Pause — Show What You Know — A parent-read local review. Audio and saved learner progress are held.
- Know What I Am Waiting For — Identify the clearly explained event a character is waiting for.
- Waiting Can Feel Hard — Recognize the character's stated frustration while waiting.
- Ask What Happens Next — Choose getting a clear explanation of the upcoming event.
- Choose Something While Waiting — Match an offered waiting activity to a stated preference.
- Wait with Someone — Recognize nearby support for a character who requests it.
- A Picture Can Show the Plan — Use a simple supplied picture cue to identify the next expected event.
- An Uncomfortable Wait — Choose communicating a need during a wait instead of silent endurance.
- Waiting and Urgent Needs — Recognize that asking for immediate help takes priority over finishing a wait.
- The Wait Is Longer — Choose seeking updated information or support after a stated delay.
- Waiting Choices Review — Select a fitting support for a narrated waiting difficulty without grading patience.
- When I Have to Wait — Show What You Know — A parent-read local review. Audio and saved learner progress are held.
- A Different Play Plan — Recognize an explicitly narrated change and the character's response.
- A Hoped-for Choice Is Unavailable — Identify disappointment the character reports when an option is unavailable.
- Ask About the New Plan — Choose getting information before assuming what a change means.
- Two Available Options — Choose between acceptable alternatives using the character's stated preference.
- Keep One Familiar Part — Recognize an offered familiar part within a changed activity.
- Try with Someone Nearby — Choose support when the character wants help trying an alternative.
- Watch before Joining — Recognize observing as a valid way to approach a new activity.
- Choose a Break Instead — Recognize declining an offered alternative and requesting a pause.
- A Change Can Feel Better Later — Follow a narrated feeling change without requiring that every change feels good.
- Changing Plans Review — Identify support or information fitting a stated response to a changed plan.
- When Plans Change — Show What You Know — A parent-read local review. Audio and saved learner progress are held.
- A Tower Falls — Recognize the frustration a character reports after a small setback.
- A Drawing Looks Different — Recognize disappointment without grading the drawing or demanding positivity.
- A Mistake Is Part of the Task — Distinguish a small task error from a judgment about the person's worth.
- Try Again with Support — Match a character's wish to retry with offered assistance.
- Choose a Smaller Part — Recognize reducing a difficult task to one manageable offered part.
- Take a Break from the Task — Match a stated wish for a pause after a setback.
- Tell What Happened — Recognize communicating the event and support needed without a forced apology script.
- Notice Another Person's Stated Feeling — Use a person's words to recognize how a shared mishap affected them.
- Help before Fixing It — Recognize requesting help to settle or understand before addressing a small shared mistake.
- Choose What to Do Next — Choose retrying, pausing or seeking help according to the character's stated need.
- When Something Goes Wrong — Show What You Know — A parent-read local review. Audio and saved learner progress are held.
- A Feeling Word Returns — Retrieve a previously taught feeling from an explicit self-report.
- A Body Need Returns — Identify a narrated physical comfort need without inferring a diagnosis.
- Same Event, Different Needs — Recognize two characters requesting different support in the same situation.
- A Need without a Feeling Label — Choose support even when the character cannot name an emotion.
- A Feeling without a Quick Fix — Recognize supportive company without requiring an immediate solution.
- My Choice Can Change — Follow a character revising their preferred support.
- Support in a New Place — Apply a taught support choice to a clearly described new setting.
- Try, Pause, or Ask — Select a next step from the character's stated preference after a difficulty.
- What We Still Do Not Know — Identify when more information is needed before choosing support for someone.
- Our Feelings and Support Review — Combine self-report, stated needs and optional support choices without behavior or emotion grading.
- Feelings and Needs Together — Show What You Know — A parent-read local review. Audio and saved learner progress are held.
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